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Negromeistro

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  1. Try to look into the demo where I am playing with my friend Voss. Check tick 52k. Does that look like I'm playing without caring??? I'm trying really hard at the very end as CT because it's actually really difficult and CT is getting overwhelmed by zombies at that point. I have gone to spec many times when I do these plays ... I think you have noticed that before too ... So all kind of risky play is forbidden, okay ... You guys should change the rules then I think so it includes risky play and not just inflation. It is also worth noticing that CT had already won the map ... So like it was a big deal anyway.
  2. 1: Negromeistro2: STEAM_0:1:18617719 3: Batatatata4: ZE5: ze_surf_vortex6: like 22:40 24/077: I was trying a trick (https://imgur.com/a/H2SYqxF) and failed as usually. I did not intend to inflate at all ... I have been trying that trick dozens of times, and I have almost all times after failing managed to escape or pass the zombies, but this time I somehow failed, so I was banned for inflation for 2 days. 8: Proof: Demos. I have also linked another demo where I tried this trick and escaped afterward with ease. https://ufile.io/gbizu8fp check tick 57000 https://ufile.io/9odmudzf check tick 6000, another case where I tried the trick, but I escaped afterward. Here it is clearly shown that my intention is not to inflate but to complete that trick.
  3. I was unbanned by an admin. ... And I do that often where I go extremely close to shoot the boss, e.g., on ze_shrooms. I do that because the shots hurt more, the closer range from the target you shoot at them- as you can see here, though it is cs:go, but same principles count for css https://docs.google.com/spreadsheets/d/11tDzUNBq9zIX6_9Rel__fdAUezAQzSnh5AVYzCP060c/edit#gid=5 . At some bosses you can go so close as possible without you are dying - it is not always the case, but I just took the risk as I didn't know. Taking risk is not the same as inflating ... My purpose was to explore the map, not to join the zombies. In ze_aepp_nano I don't know what you're talking about ... Often I take risk where I go back and forth to shoot the zombies, but I was not meant to inflate in that situation. Btw, it is important to add, that I have never tried to inflate in such way where I could anticipate immediately after the inflation to kill the CT's, e.g. edging strats. If I wanted to do that, I would use edging strats. I have never edged before. No, I don't try to take advantages like that ... That is very unsportsmanlike. As I have told before, I inflate for fairness, but Batatata's obsession with formalism seems to overwhelm true sportsmanship ... so I have agreed to follow that rule. Good, the servers were restored; data is deleted. The burden of proof lays on the accusing party, not the accused. So I don't care, but shortly, I will comment on that. I don't remember how many times I was banned, we can't find the "ban pattern" anymore, so we can't examine if the ban length is in accordance with the other bans. As I said in my initial post, a ban should be a reaction to specifically defined actions and not "what vaguely happened in the past". That is an amateurish and tyrannic custom to enforce justice, despite it is, ofc., a private community. So my suggestion is, f*ck what happened before the restoration of the server.
  4. [Excuse me, I didn't know or expect it was impossible to edit your posts on this forum which is kinda defective. I knew it wasn't finished when I posted it (e.g. needed demo), and I immediately checked the formal requirements after the post, although I should rather had done it before.] 1: Negromeistro 2: STEAM_0:1:18617719 3: Batatatata (the retard "Bro Man Salavar" may have misled him, but he is seemingly not an admin or a player with authority) 4: Zombie Escape 5: ze_fiendlordkeep 6: 16. June 2019 7: Batatata is eagerly trying to interpret any situation where I die to the zombies as I'm inflating. In the worst case, I did not even die to the zombies, but I was just spawned as a zombie and I got banned in 6 days. (this is what I'm mainly complaining about now) 8: I'm playing in this tick interval kinda 42k-90k https://ufile.io/zfjtw80p Further explanation: So yeah, I have inflated several times because I do actually possess a bit of sportsmanship, and I want the game just to be a little competitive. I do it when I assess that zombies stand absolutely no chance, that counts especially for some of the very few maps where sv_enablebunnyhopping is set to 0. In these maps zombies only have the opportunity to win as far as they can hope that some of the CT's do some retarded mistakes, which they sometimes do but that doesn't make the game competitive, but rather a "single team play". Anyway, when that is pointed out, the rule is ofc. that you are not allowed to inflate, so I will have to accept that rule in any instance. However, I usually do that now, but Batatata is eagerly trying to interpret any situation where I die to the zombies as I'm inflating. In the worst case, I did not even die to the zombies, but I was just spawned as a zombie and I got banned in 6 days. (this is what I'm mainly complaining about now). The problem is too that sometimes I just like to play risky, and that is not the same as inflating. I did that the second last time I was banned which I also felt was unjust. Despite the several times I actually have inflated, a ban must ofc. be carried out as a reaction to a specific action and not to a vague, undefined set of actions in the past. I have also heard that the custom when a player continually breaks a rule is that for each extra case you do the specific violation, 30 minutes is added to the length of the ban. Does that rule seem ignored by Batatata? I went from being banned in 30 minutes to 6 days if you look here: https://bans.nide.gg/index.php?p=servers
  5. So yeah, I have inflated several times because I do actually possess a bit of sportsmanship, and I want the game just to be a little competitive. I do it when I assess that zombies stand absolutely no chance, that counts especially for some of the very few maps where sv_enablebunnyhopping is set to 0. In these maps zombies only have the opportunity to win as far as they can hope that some of the CT's do some retarded mistakes, which they sometimes do but that doesn't make the game competitive, but rather a "single team play". Anyway, when that is pointed out, the rule is ofc. that you are not allowed to inflate, so I will have to accept that rule in any instance. However, I usually do that now, but Batatata is eagerly trying to interpret any situation where I die to the zombies as I'm inflating. In the worst case, I did not even die to the zombies, but I was just spawned as a zombie and I got banned in 6 days. (this is what I'm mainly complaining about now). The problem is too that sometimes I just like to play risky, and that is not the same as inflating. I did that the second last time I was banned which I also felt was unjust. Despite the several times I actually have inflated, a ban must ofc. be carried out as a reaction to a specific action and not to a vague, undefined set of actions in the past. I have also heard that the custom when a player continually breaks a rule is that for each extra case you do the specific violation, 30 minutes is added to the length of the ban. Does that rule seem ignored by Batatata? I went from being banned in 30 minutes to 6 days if you look here: https://bans.nide.gg/index.php?p=servers
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