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Posts
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Posts posted by Pasas1345
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hello, please close leads ty xd
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+1 just get your connection time great!
Good luck Ash- 1
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neutral.
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neutral
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close pls ty
leads?
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+1, good app, good luck
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dont let henry's vote for you let you down, Your a good guy, just with the bans, without them its a good thing. +1 tbh
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Ok so heres the thing:
In laboratory, the items can bug and not use, and during extreme insanity, the spikes in the back instakills, no longer dealing the 25 HP per tick damage it used to deal on the other stages. The first attack was Hard Push, and you got instantly pushed to the back without thinking about dodging it. So you died. -
im pretty sure you dont have space for lasers, so i guess no. :lenny:
Pls fix your map thanks
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This was his latest Gag
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Is this topic even closed xd
leads pls fix
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I just watched the demo. demos here: https://demos.nide.gg/css_ze/auto-20191008-115906-ze_shaurma_v3_b07.dem
So heres how it goes. at tick 47000, he said "inflate time". Henry warns him and he never even inflated. All he did was doorhug in lvl2. Soon, about 97800 ticks. he starts knifing the zms. Backwards. None even touched the cts. he died after 2 knifes. he bhopped a bit before being banned. so. mivecs innocent in my side- 2
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did he die while knifing?
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lmao first nomlist here:
Vanya's Maps Combos:ze_surf_froyo_css3
ze_crazy_escape_css2
ze_johnny_nukem_b8_3
yes.
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since i cant edit posts for some odd reason any maps with good defenses and music
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grau gris deadcore dreamin any hard bossfights with patterns also la.....
any kune/airvulpes maps i like
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The map plays hard, but is fun. I like the surfs as it is hard but satisfying once you beat it! Good Job on your map!
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this map looks really great! keep up the good work DarkerZ
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if only i was still there triggering the buttons
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i guess i could try but if its completly made out of vscripts (things css dont have to make the map work) then its impossible to port perfectly.
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Dropbox Link: https://www.dropbox.com/s/8k67194tzynxfpc/ze_laboratory_escape_v2_beta01_1.zip?dl=
Update Log:
Fixed the Cryogenic Gas Grenade (Hopefully)
Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
The Laser boss will now add hp depending on how many players go through the push
Wind is now pushing 275 u/s instead of 300 u/s.
Nerfed npc hp. Should be more managable.
Added Spawns for the Minigun.
Changed the particle of the explosions of the grenade launcher.
Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
Extreme Boss attack delays are increased by 1 second.
Fixed hitbox of main boss
Fixed the Shotgun Push (it was scuffed so yeah) -
added. almost finished with the patch
"ADMIN APLICATION"
in Accepted Applications
Posted
+1