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Pasas1345

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Posts posted by Pasas1345

  1. Ok so heres the thing:

    In laboratory, the items can bug and not use, and during extreme insanity, the spikes in the back instakills, no longer dealing the 25 HP per tick damage it used to deal on the other stages. The first attack was Hard Push, and you got instantly pushed to the back without thinking about dodging it. So you died.

  2. I just watched the demo. demos here: https://demos.nide.gg/css_ze/auto-20191008-115906-ze_shaurma_v3_b07.dem
    So heres how it goes. at tick 47000, he said "inflate time". Henry warns him and he never even inflated. All he did was doorhug in lvl2. Soon, about 97800 ticks. he starts knifing the zms. Backwards. None even touched the cts. he died after 2 knifes. he bhopped a bit before being banned. so. mivecs innocent in my side

    • Haha 2
  3. Dropbox Link: https://www.dropbox.com/s/8k67194tzynxfpc/ze_laboratory_escape_v2_beta01_1.zip?dl=
     

    Update Log:
    Fixed the Cryogenic Gas Grenade (Hopefully)
    Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
    The Laser boss will now add hp depending on how many players go through the push
    Wind is now pushing 275 u/s instead of 300 u/s. 
    Nerfed npc hp. Should be more managable.
    Added Spawns for the Minigun.
    Changed the particle of the explosions of the grenade launcher.
    Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
    Extreme Boss attack delays are increased by 1 second.
    Fixed hitbox of main boss
    Fixed the Shotgun Push (it was scuffed so yeah)

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