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Zombie:Reloaded commands & map commands filtering on NiDE


.Rushaway

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  • Developer

You can find all commands existing in Zombie:Reloaded here

NiDE servers are filtering all commands who can be run by the server from the map.
Here is a list of what allow/clamp. If a command is not in this list, that mean it's blocked to be run from the map.

This list can be update anytime. If you need a command to be unlocked feel free to reply to this topic.

"PointServerCommandFilter"
{
	"say" {}
	"echo" {}
	
	// Ammo
	"ammo_338mag_max" {}
	"ammo_357sig_max" {}
	"ammo_45acp_max" {}
	"ammo_50AE_max" {}
	"ammo_556mm_box_max" {}
	"ammo_556mm_max" {}
	"ammo_57mm_max" {}
	"ammo_762mm_max" {}
	"ammo_9mm_max" {}
	"ammo_buckshot_max" {}
	"ammo_flashbang_max" {}
	"ammo_hegrenade_max" {}
	"ammo_smokegrenade_max" {}

	// sv_*
	"sv_enablebunnyhopping" {}
	"sv_airaccelerate" {}
	"sv_accelerate"
	{
		"clamp"
		{
			"min"	"-10"
			"max"	"10"
		}
	}
	"sv_turbophysics" {}
	"sv_gravity"
	{
		"clamp"
		{
			"min"	"100"
			"max"	"1000"
		}
	}
	"sv_friction"
	{
		"clamp"
		{
			"min"	"0"
			"max"	"4"
		}
	}
	"phys_timescale" {}
	"phys_pushscale"
	{
		"clamp"
		{
			"min"	"0"
			"max"	"5"
		}
	}

	// mp_ *
	"mp_buytime" {}
	"mp_flashlight" {}
	"mp_freezetime"
	{
		"clamp"
		{
			"min"	"0"
			"max"	"6"
		}
	}
	"mp_restartgame"
	{
		"clamp"
		{
			"value"	"1"
		}
	}
	"mp_roundtime"
	{
		"clamp"
		{
			"min"	"1"
			"max"	"90"
		}
	}
	"mp_timelimit"
	{
		"clamp"
		{
			"min"	"25"
			"max"	"85"
		}
	}

	// sm_*
	"sm_gravity" {}
	"sm_freeze" {}
	"sm_slay" {}
	"sm_say" {}
	"sm_csay" {}
	"sm_force_shake" {}
	"sm_extendmap"
	{
		"clamp"
		{
			"min"	"1"
			"max"	"20"
		}
	}
	
	// Hitmarker
	"sm_hitmarker_enable" {}
	
	// Football
	"sm_toggle_respawn" {}

	// Top Def - Top Inf
	"sm_topdefenders_hat" {}
	"sm_topinfectors_hat" {}
	
	// MakoVote + Mako VScripts
	"sm_makovote" {}
	"sm_racebhop" {}
	"sm_cancelrace" {}
	"sm_startrace" {}
	"sm_endrace" {}
	
	// PotcVote
	"sm_potcvote" {}
	"sm_cancelcvote" {}
	
	// Squidzer
	"sm_greenlight" {}
	"sm_redlight" {}
	"sm_resetsafe" {}

	// EntWatch
	"sm_ewblock" {}
	"sm_ewsetname" {}
	"sm_ewsetshortname" {}
	"sm_setuses" {}
	"sm_setcooldown" {}
	"sm_clearlevelcache" {}
	"sm_setcooldown" {}
	"sm_setmaxuses" {}
	"sm_addmaxuses" {}
	"sm_ewsetmode" {}
	"sm_ewlockbutton" {}
	"sm_setcooldown2" {}
	"sm_setmaxuses2" {}
	"sm_addmaxuses2" {}
	"sm_ewsetmode2" {}
	"sm_ewlockbutton2" {}

	// mce_*
	"mce_extend"
	{
		"clamp"
		{
			"min"	"1"
			"max"	"4"
		}
	}

	// zr_*
	"zr_class_modify" {}
	"zr_class_set_multiplier" {}
	"zr_class_reload" {}
	"zr_config_reload" {}
	"zr_restrict" {}
	"zr_unrestrict" {}
	"zr_ambientsounds" {}
	"zr_ambientsounds_file" {}
	"zr_ambientsounds_volume" {}
	"zr_ambientsounds_length" {}
	"zr_roundend_overlay" {}
	"zr_roundend_overlays_human" {}
	"zr_roundend_overlays_zombie" {}
	//"zr_account_cashdmg" {}
	"zr_respawn" {}
	"zr_respawn_delay"
	{
		"clamp"
		{
			"min"	"1.0"
		}
	}
	"zr_zspawn"
	{
		"clamp"
		{
			"min"	"0"
			"max"	"1"
		}
	}
	"zr_zspawn_timelimit"
	{
		"clamp"
		{
			"min"	"1"
			"max"	"60"
		}
	}
	"zr_zspawn_timelimit_time"
	{
		"clamp"
		{
			"min"	"5"
			"max"	"60"
		}
	}
	"zr_infect_mzombie_min"
	{
		"clamp"
		{
			"min"	"1"
			"max"	"64"
		}
	}
	"zr_infect_mzombie_max"
	{
		"clamp"
		{
			"min"	"1"
			"max"	"64"
		}
	}
	"zr_infect_mzombie_ratio" {}
	"zr_infect_mzombie_respawn" {}
	"zr_infect_spawntime_min" {}
	"zr_infect_spawntime_max" {}
	"zr_infect_sound" {}
	"zr_ztele_zombie" {}
	"zr_ztele_human_before" {}
	"zr_ztele_human_after" {}
	"zr_ztele_delay_zombie" {}
	"zr_ztele_delay_human" {}
	"zr_ztele_max_zombie" {}
	"zr_ztele_max_human" {}
	"zr_ztele_autocancel" {}
	"zr_ztele_autocancel_distance" {}
	"zr_ztele_random_spawn" {}
	"zr_ztele_force" {}
	"zr_zspawn_force" {}
	"zr_killrepeator" {}
	"zr_weapons_infect_removeknife" {}
}

 

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