Developer .Rushaway 232 Posted April 24 Developer Share Posted April 24 You can find all commands existing in Zombie:Reloaded here NiDE servers are filtering all commands who can be run by the server from the map. Here is a list of what allow/clamp. If a command is not in this list, that mean it's blocked to be run from the map. This list can be update anytime. If you need a command to be unlocked feel free to reply to this topic. "PointServerCommandFilter" { "say" {} "echo" {} // Ammo "ammo_338mag_max" {} "ammo_357sig_max" {} "ammo_45acp_max" {} "ammo_50AE_max" {} "ammo_556mm_box_max" {} "ammo_556mm_max" {} "ammo_57mm_max" {} "ammo_762mm_max" {} "ammo_9mm_max" {} "ammo_buckshot_max" {} "ammo_flashbang_max" {} "ammo_hegrenade_max" {} "ammo_smokegrenade_max" {} // sv_* "sv_enablebunnyhopping" {} "sv_airaccelerate" {} "sv_accelerate" { "clamp" { "min" "-10" "max" "10" } } "sv_turbophysics" {} "sv_gravity" { "clamp" { "min" "100" "max" "1000" } } "sv_friction" { "clamp" { "min" "0" "max" "4" } } "phys_timescale" {} "phys_pushscale" { "clamp" { "min" "0" "max" "5" } } // mp_ * "mp_buytime" {} "mp_flashlight" {} "mp_freezetime" { "clamp" { "min" "0" "max" "6" } } "mp_restartgame" { "clamp" { "value" "1" } } "mp_roundtime" { "clamp" { "min" "1" "max" "90" } } "mp_timelimit" { "clamp" { "min" "25" "max" "85" } } // sm_* "sm_gravity" {} "sm_freeze" {} "sm_slay" {} "sm_say" {} "sm_csay" {} "sm_force_shake" {} "sm_extendmap" { "clamp" { "min" "1" "max" "20" } } // Hitmarker "sm_hitmarker_enable" {} // Football "sm_toggle_respawn" {} // Top Def - Top Inf "sm_topdefenders_hat" {} "sm_topinfectors_hat" {} // MakoVote + Mako VScripts "sm_makovote" {} "sm_racebhop" {} "sm_cancelrace" {} "sm_startrace" {} "sm_endrace" {} // PotcVote "sm_potcvote" {} "sm_cancelcvote" {} // Squidzer "sm_greenlight" {} "sm_redlight" {} "sm_resetsafe" {} // EntWatch "sm_ewblock" {} "sm_ewsetname" {} "sm_ewsetshortname" {} "sm_setuses" {} "sm_setcooldown" {} "sm_clearlevelcache" {} "sm_setcooldown" {} "sm_setmaxuses" {} "sm_addmaxuses" {} "sm_ewsetmode" {} "sm_ewlockbutton" {} "sm_setcooldown2" {} "sm_setmaxuses2" {} "sm_addmaxuses2" {} "sm_ewsetmode2" {} "sm_ewlockbutton2" {} // mce_* "mce_extend" { "clamp" { "min" "1" "max" "4" } } // zr_* "zr_class_modify" {} "zr_class_set_multiplier" {} "zr_class_reload" {} "zr_config_reload" {} "zr_restrict" {} "zr_unrestrict" {} "zr_ambientsounds" {} "zr_ambientsounds_file" {} "zr_ambientsounds_volume" {} "zr_ambientsounds_length" {} "zr_roundend_overlay" {} "zr_roundend_overlays_human" {} "zr_roundend_overlays_zombie" {} //"zr_account_cashdmg" {} "zr_respawn" {} "zr_respawn_delay" { "clamp" { "min" "1.0" } } "zr_zspawn" { "clamp" { "min" "0" "max" "1" } } "zr_zspawn_timelimit" { "clamp" { "min" "1" "max" "60" } } "zr_zspawn_timelimit_time" { "clamp" { "min" "5" "max" "60" } } "zr_infect_mzombie_min" { "clamp" { "min" "1" "max" "64" } } "zr_infect_mzombie_max" { "clamp" { "min" "1" "max" "64" } } "zr_infect_mzombie_ratio" {} "zr_infect_mzombie_respawn" {} "zr_infect_spawntime_min" {} "zr_infect_spawntime_max" {} "zr_infect_sound" {} "zr_ztele_zombie" {} "zr_ztele_human_before" {} "zr_ztele_human_after" {} "zr_ztele_delay_zombie" {} "zr_ztele_delay_human" {} "zr_ztele_max_zombie" {} "zr_ztele_max_human" {} "zr_ztele_autocancel" {} "zr_ztele_autocancel_distance" {} "zr_ztele_random_spawn" {} "zr_ztele_force" {} "zr_zspawn_force" {} "zr_killrepeator" {} "zr_weapons_infect_removeknife" {} } 1 Quote Link to comment Share on other sites More sharing options...
Natasha Volkova 48 Posted April 24 Share Posted April 24 Thank you! Quote Link to comment Share on other sites More sharing options...
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