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Need help to port player model


Aton

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Hello

So because the title says everything ill try to summarize, i wanted to buy a personal skin but the one i found is from another game and i dont have any experience modeling or porting or whatever is clalled ( ͡° ͜ʖ ͡°)
If you can help me please do :):):):)

Here is the player model: 
https://steamcommunity.com/sharedfiles/filedetails/?id=2764048101&searchtext=marie+rose

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7 minutes ago,  Malala  said:

decompile with crowbar, edit the bones for css, recompile with crowbar

 

 

could you help me doing htat? i actually have no idea how to even use editing programs. and learning how would take a long time which i rather waste on css if you feel me 😉

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6 hours ago, Aton said:

could you help me doing htat? i actually have no idea how to even use editing programs. and learning how would take a long time which i rather waste on css if you feel me 😉

I've only ever used Crowbar not Blender.

https://github.com/ZeqMacaw/Crowbar/releases/download/v0.72/Crowbar_2022-08-04_0.72.7z

Download this tool

Once you have the model decompiled you will have to export it to blender to rig the bones.

This video might help but I've never used Blender before.

Someone with experience with modelling would be able to explain it properly but it's not that difficult to port from l4d2 to CSS.

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6 hours ago,  Malala  said:

I've only ever used Crowbar not Blender.

https://github.com/ZeqMacaw/Crowbar/releases/download/v0.72/Crowbar_2022-08-04_0.72.7z

Download this tool

Once you have the model decompiled you will have to export it to blender to rig the bones.

This video might help but I've never used Blender before.

Someone with experience with modelling would be able to explain it properly but it's not that difficult to port from l4d2 to CSS.

Ok so... i got everything, or at least almost everything, and i got to this point:
5317cdd216d67d2ea7b4f4932884ba61.png
https://gyazo.com/5317cdd216d67d2ea7b4f4932884ba61

Here i can delete unnecessary bones and follow the video, is very straight forward easy to follow (ty for sending the video 🙂 ), and because my lack of expirience i dont know how to; 1st: download an add-on called Copy Attributes Menu (all i found was a script),
and 2nd: how do i remove/change this skelleton part? (its suppoused to be only 1 stick with 2 balls at each end)

94fdbaded489f5504d2155794fea3a46.png
https://gyazo.com/94fdbaded489f5504d2155794fea3a46

Sorry for my lack of knowledge but is all i did today lol

Thanks for helping 🙂 

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Update:

So after some help i finally managed to finish connecting all the bones and tried to parent the bones with the mesh BUT i get an error saying 
Bone Heat Weighting: Failed to find solution for one or more bones
This is how is looking so far (With the extra bones):
04b7bd4813c828f66588a14b91ffc876.png
https://gyazo.com/04b7bd4813c828f66588a14b91ffc876

(No extra bones):
19af481aa86d7708f8e77bfb785ee3ad.png
https://gyazo.com/19af481aa86d7708f8e77bfb785ee3ad

Both have the same Issue 😞

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