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CS:S Server Update: Progress, Current Status, and What’s Next ×

Pasas1345

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Everything posted by Pasas1345

  1. i guess i could try but if its completly made out of vscripts (things css dont have to make the map work) then its impossible to port perfectly.
  2. Dropbox Link: https://www.dropbox.com/s/8k67194tzynxfpc/ze_laboratory_escape_v2_beta01_1.zip?dl= Update Log: Fixed the Cryogenic Gas Grenade (Hopefully) Gravity Delay increased from 1 second to 2.5 seconds (should be easier now) The Laser boss will now add hp depending on how many players go through the push Wind is now pushing 275 u/s instead of 300 u/s. Nerfed npc hp. Should be more managable. Added Spawns for the Minigun. Changed the particle of the explosions of the grenade launcher. Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25) Extreme Boss attack delays are increased by 1 second. Fixed hitbox of main boss Fixed the Shotgun Push (it was scuffed so yeah)
  3. added. almost finished with the patch
  4. part 2 beta1_1 Fixed hitbox of main boss Fixed the Shotgun Push (it was scuffed so yeah) Dropbox Link: Next Post Sorry About that
  5. Update beta1_1 Fixed the Cryogenic Gas Grenade (Hopefully) Gravity Delay increased from 1 second to 2.5 seconds (should be easier now) The Laser boss will now add hp depending on how many players go through the push Wind is now pushing 275 u/s instead of 300 u/s. Nerfed npc hp. Should be more managable. Added Spawns for the Minigun. Changed the particle of the explosions of the grenade launcher. Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25) Extreme Boss attack delays are increased by 1 second. Hopefully those changes will balance the gameplay.
  6. https://www.dropbox.com/s/tcqj03vl46r8ytw/ze_laboratory_escape_v2_beta01 entwatch.zip?dl=0 entwatch of the map, Credits to Henry for making it
  7. basically maps which will only work if a stripper is installed and used for it. its used to protect maps from pivo or make it server exclusive. like theres no spawnpoints untill a stripper is installed
  8. im pretty sure ze_crazy_escape_css2 is stripper protected. i dont know if vanya will give the stripper to you
  9. https://www.dropbox.com/s/8cr7dv9tro6p6zn/ze_laboratory_escape_v2_beta01.zip?dl=0 I have fixed all the bugs and it should be playable now. Tell me in discord if theres a bug
  10. btw the link is not avaiable because of bugs sorry about that
  11. I think that im done with the map, just report me any bugs and ill just fix them. Theres not much decoration and some countdowns are not present but its all done. https://www.dropbox.com/s/wb8rkwpkbm3s49v/ze_laboratory_escape_v2_beta01.zip?dl=0
  12. Since i cant edit the post i made, ill just make replies until i find a way to edit the post. https://www.youtube.com/watch?v=LxVI3BytDQ8 An old vid i made about the boss attacks, most of them are not even done yet, but the version on discord is complete.
  13. Hi There! Im currently working on a map called ze_laboratory_escape_v2_b01. Currently working on extreme difficulties, and eventually ill release the map as a beta test, or you can just dl it and test it for bugs at the discord. Ill edit the post on updates. THE FIRST DEFEND AREA! To DO: add cover. Add Decorations A part of the laboratory. THE FIRST ELEVATOR! Another defend area with 3 ways zombies can go through. Meet The NPCs which will kill you! The boss room! The Final Hold! This may have contained some lasers. Currently unfinished. Thats all for now. Im way too lazy taking more screenshots. Anyway have fun with the map!
  14. 1: Pasas1345 2: Zombie Escape 3: None 4: I want to make sure that Nide will stay friendly, and more admins in my timezone 5: I like bowser and laser maps and no abusive acts from admins
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