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Batata

Server Admin
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Batata last won the day on October 9 2022

Batata had the most liked content!

About Batata

  • Birthday 08/07/1996

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Batata's Achievements

  1. My bruda Schicksal! Glad to see you around here! We've always shared the same passion for leading maps and trying to make people play as a team and getting the maximum amount of players alive until the end of a map. We've been in ZE forever and the fact we're still here after so long, it's amazing ahah! Good luck with your application! You got the knowledge of ZE, will of helping the community and a good personality! Hopefully you will make it! Sincerely, your eternal CSS ZE mate, Batatatatatatatatatatatatatata!!! +1
  2. +1 Well, some players act one way as players, but when they become admin they act differently. I believe that, even though in the game you sometimes act, with all the respect, as a retard, i think you can be a good admin in the future if you actually try. And i don't think you're truly toxic, you're just joking in general, just like when i rage in the mic but i'm not actually raging xD. Also by seeing that you wanna join the admin team, along with other reasons, because you don't see admins online sometimes and you want to help, makes me think that you're taking this seriously. You're also very active in the server! I think trial role exists for a reason, so we will not lose much in giving you a try. Good luck!
  3. +1 Have been playing with this dude in the server for some days and he has been doing a good job as donated admin. Let's go Rex!
  4. That's gonna be a long one! Hopefully my voice will last till the end
  5. +1 Nice application! Active player that has a good knowledge of how ZE works and is also friendly.
  6. +1 If he's a bad boy we send him to Puerto Rico
  7. You were ebanned recently many times, now you tried again, which shows you are not learning. So there's not much to say, since you also agree with me that you were trying to teamkill. So yea, i will only give a small laugh at this too xD
  8. I won't even bother to read that huge text. You're banned for avoiding bans. Until you don't stay away from the server from at least 1 month, i will keep banning you for avoiding the initial ban.
  9. Where did you see that? In the minimum number of players that i listed above, Pirates has 35 minimum players to nominate the map and Omisace has 40.
  10. Alright, almost finishing what i can technically do. I will still need to check shared cooldowns between versions of the same map. But for now, i've increased/decreased the cooldowns of the following maps: "ze_boatescape_batata_ultimate_v1_2" 60 to 70 "ze_Doorhug_and_solo_v5_2" 70 to 100 "ze_fapescape_v1_2" 25 to 45 "ze_FFVII_Cosmo_Canyon_v1_1" 70 to 85 "ze_FFVII_Cosmo_Canyon_v5fix" 70 to 85 "ze_FFVII_Mako_Reactor_v5_3" 70 to 85 "ze_ffxii_easternsand_v1" 70 to 30 "ze_FFXII_Paramina_Rift_v1_4" 70 to 60 "ze_FFXII_Feywood_b3_1" 70 to 60 "ze_FFVII_Mako_Reactor_V6_B08" 70 to 60 "ze_FFVII_Temple_Ancient_v3_3" 70 to 60 "ze_ffxiv_pharos_sirius_css" 70 to 60 "ze_FFXIV_Wanderers_Palace_v5_2f" 70 to 60 "ze_FFXII_Westersand_v7_2" 70 to 85 "ze_FFXII_Westersand_v8zeta1" 70 to 85 "ze_FFXII_Moko_Temple_v1_1" 70 to 30 "ze_FFXII_Mt_Bur_Omisace_v5_4" 70 to 60 "ze_ffxxiii_westrcanoyn_f12xd" 70 to 30 "ze_football_b2" - 130 "ze_harry_potter_v2_1" - 200 "ze_knife_fun_fix" 50 to 85 "ze_lila_panic_escape_v3_1" 25 to 45 "ze_lotr_minas_tirith_v3_3" - 200 "ze_LOTR_Isengard_v2_3" 30 to 60 "ze_madara_temple_v1fix" 35 to 70 "ze_luciddreams_v3_6_f" 40 to 70 "ze_mountain_escape_bbo_v1" 60 to 70 "ze_mountain_escape_v5_zy" 20 to 45 "ze_nemesis_nide_final_laser" 50 to 70 "ze_not_nemesis_nide_final_lasers_2" 30 to 150 "ze_onahole_v3_3_3_3s" 35 to 45 "ze_paradox_final_v8" 50 to 85 "ze_Pirates_Port_Royal_v3_6" 35 to 50 "ze_Pirates_Port_Royal_v5_4s2" 35 to 50 "ze_predator_ultimate_v3" 30 to 45 "ze_roof_adventure_v5s" 25 to 60 "ze_Serpentis_Temple_v1_1" 35 to 70 "ze_Serpentis_Temple_v2a" 35 to 70 "ze_shroomforest_v4_5" 35 to 50 "ze_shroomforest2_v1" 35 to 50 "ze_slender_escape_b4" 40 to 70 "ze_stalker_ultimate_v2_3" 50 to 70 "ze_surf_froyo_css3" 45 to 80 "ze_TESV_Skyrim_v4fix" 60 to 85 "ze_tyranny_v5fix" 50 to 60 "ze_tyranny2_v1fix" 70 to 60 "ze_uchiha_legacy_v1_3f" 60 to 80
  11. Moved the following maps from admin to public nomination list. I still need to review the cooldowns for these and for the maps we already had in the public list and then we will be gucci for now, i guess. Also, some maps might have bugs/glitches, since they were in admin list, but i can't remember what exactly, so i'll let the players discover and tell us one day ? ze_barrage_v1 ze_blackmesa_remix_v3_6 ze_boatescape_batata_ultimate_v1_2 ze_football_b2 ze_Genso_Of_Last_b2 ze_gibletz_establishment_b6 ze_harry_potter_v2_1 ze_hobbit_escape_b2 ze_indiana_jones_v4a_004 ze_isla_nublar_v3 ze_ismellmagicintheair_v3s ze_jp_lostworld_v3 ze_jungle_escape_v1_2 ze_jurassic_park_story_v1 ze_LOTR_Laketown_v3_3_css ze_LOTR_Mount_Doom_v4_2 ze_nemesis_nide_final_laser ze_not_nemesis_nide_final_lasers_2 ze_phantasy_escape_fixed_b1 ze_pizzatime_v4s ze_POTC_IV_v6_1 ze_RE4_castle_a3 ze_rev_s2 ze_sky_temples_v2as ze_stilshrine_of_miriam_v5_1_5 ze_titanic_cqd_v2_fixed ze_tyranny2_v1fix ze_zombierig_v4_3
  12. Hello, I've made some changes regarding the number of players for nominating for a lot of maps. I still need to check the cooldowns and we'll be almost good. I wanted also to have 2 systems of cooldowns for the server, where one existed until X time, then after that time the other one applied until Y time, making all the maps available during that period, but i'm not really a tech admin, so this will need to be worked on later. But i believe that would be the best option to make all the countries happy. For now, regarding the minimum number of players for nominating maps, the global idea was to reduce some player requirements that in my opinion were too high and to give a chance for them to be played at late hours by asian/american players. Secondly, i also added a minimum number of players to certain maps that didn't have any restriction yet, in order to avoid playing stage/long/hard maps with very few people in the server. Here's the detail below. Any suggestions regarding those values, don't hesitate. Exemplifying, for 666_crazy_escape you would need before 35 players to nominate the map and now you don't need any player (0) to nominate it. "ze_666_crazy_escape_b3s" 35 to 0. "ze_8bit_v5b" 0 to 30 "ze_ancient_wrath_v2_test27" 0 to 30 "ze_alien_vs_predator_v5" 0 to 30 "ze_ashen_keep_v0_3" 0 to 30 "ze_asiangirl_beta7s" 35 to 0 "ze_avalanche_reboot_beta7" 0 to 30 "ze_Avenir_Storage_v1" 45 to 0 "ze_bandit_v1final_fix1" 40 to 0 "ze_bathroom_v2_5s" 40 to 25 "ze_biohazard3_nemesis_b5_2s" 0 to 30 "ze_bioshock_v7_1" 0 to 30 "ze_bowser_in_the_fire_sea_v1_remastered" 50 to 25 "ze_cancer_gopnik_escape_v8s" 50 to 25 "ze_castlevania_64_v1_3_b2" 0 to 35 "ze_castlevania_v1_3" 0 to 35 "ze_chroma_v0_4" 50 to 30 "ze_crazy_escape_css2" 40 to 25 "ze_deadcore_s7" and "ze_deadcore_s6" 50 to 35 "ze_Doorhug_and_solo_v5_2" 50 to 35 "ze_doom3_v1" 55 to 40 "ze_dreamin_v2_3s" 45 to 25 "ze_dreamin_v3_1_css" 45 to 25 "ze_eden_a3s" 0 to 40 "ze_ep2_plant_b1s" 0 to 25 "ze_epic_end_v4_3" 35 to 0 "ze_eternal_journey_v1_3" 0 to 35 "ze_evernight_a3_4_css2" 0 to 35 "ze_fapescape_v1_2" 0 to 30 "ze_FFVII_Cosmo_Canyon_v1_1" 45 to 30 "ze_FFVII_Cosmo_Canyon_v5fix" 45 to 30 "ze_ffxii_easternsand_v1" 45 to 25 "ze_FFVII_Mako_Reactor_v5_3" 35 to 30 "ze_FFVII_Mako_Reactor_V6_B08" 50 to 40 "ze_FFXII_Feywood_b3_1" 45 to 30 "ze_FFXII_Paramina_Rift_v1_4" 45 to 30 "ze_FFXII_Ridorana_Cataract_t5_3" 45 to 35 "ze_FFVII_Temple_Ancient_v3_3" 45 to 30 "ze_ffxiv_pharos_sirius_css" 45 to 40 "ze_FFXIV_Wanderers_Palace_v5_2f" 45 to 40 "ze_FFXII_Westersand_v7_2" 45 to 30 "ze_FFXII_Westersand_v8zeta1" 45 to 30 "ze_FFXII_Moko_Temple_v1_1" 45 to 25 "ze_FFXII_Mt_Bur_Omisace_v5_4" 45 to 40 "ze_ffxxiii_westrcanoyn_f12xd" 45 to 25 "ze_frozentemple_b8_2" 0 to 25 "ze_Genso_Of_Last_b2" 50 to 30 "ze_GoT_The_North_b4" 0 to 25 "ze_grau_s2" 50 to 35 "ze_gris_fyk" 50 to 35 "ze_halloween_house_b4s" 0 to 30 "ze_harry_potter_v2_1" 50 to 35 "ze_hellz_rescuebase_v5_b1" 0 to 30 "ze_horizon_sky_escape_b1s" 0 to 30 "ze_hsc_a4_5" 0 to 30 "ze_illya_b4" 0 to 30 "ze_Infected_Sewers_v6_5" 0 to 35 "ze_jjba_v5fs" 45 to 35 "ze_johnny_nukem_b8_3" 50 to 35 "ze_jungle_escape_v1_2" 0 to 35 "ze_kebab_immigrant_v3" 45 to 30 "ze_kitchen_v2s" 45 to 35 "ze_kraznov_poopata" 0 to 25 "ze_laboratory_escape_v2_3b" 45 to 30 "ze_last_man_standing_v5_1" 45 to 35 "ze_light_retribution_v1s" 45 to 35 "ze_lila_panic_escape_v3_1" 0 to 25 "ze_LOTR_Isengard_v2_3" 0 to 35 "ze_lotr_minas_tirith_v3_3" 55 to 35 "ze_l0v0l_v1_4" 50 to 30 "ze_luck_matters_v1ds" 0 to 30 "ze_madara_temple_v1fix" 0 to 35 "ze_luciddreams_v3_6_f" 45 to 35 "ze_megaman_a6" 45 to 35 "ze_memehell_test3" 45 to 35 "ze_MindTree_v1_6s" 0 to 35 "ze_minimal_v4_1" 45 to 35 "ze_misaka_css3" 50 to 30 "ze_moltentemple_a5" 0 to 30 "ze_mountain_escape_bbo_v1" 50 to 35 "ze_mountain_escape_v5_zy" 0 to 25 "ze_mist_v1_3" 45 to 35 "ze_naruto_v2_6e" 45 to 0 "ze_necromanteion_v3_1s_fix" 45 to 35 "ze_omochi_b8s" 45 to 30 "ze_onahole_v3_3_3_3s" 0 to 25 "ze_otakuroom_v5_6fs" 0 to 25 "ze_offliner_v2b" 50 to 35 "ze_panic_escape_v3_2_e5_s" 35 to 0 "ze_paper_escaper_v7_1" 40 to 30 "ze_paradox_final_v8" 45 to 35 "ze_Pirates_Port_Royal_v3_6" and "ze_Pirates_Port_Royal_v5_4s2" 45 to 35 "ze_pizzatime_v4s" 60 to 30 "ze_pkmn_adventure_v8_6s_fix2" 0 to 30 "ze_PKMN_Adventure_v9s_fix" 0 to 30 "ze_ponchermonkey_shooter_v3_5" 45 to 40 "ze_predator_ultimate_v3" 45 to 35 "ze_project_alcaria_v1_5s" 0 to 25 "ze_rizomata_s1_3" 0 to 40 "ze_roof_adventure_v5s" 40 to 0 "ze_rush_b_s1" 50 to 40 "ze_S_A_M_a40_css2" 50 to 40 "ze_sandstorm_css_v1_5x3" 45 to 35 "ze_Serpentis_Temple_v1_1" 0 to 35 "ze_Serpentis_Temple_v2a" 45 to 35 "ze_shaurma_v3_b07" 45 to 25 "ze_shroomforest_v4_5" 0 to 25 "ze_shroomforest2_v1" 0 to 25 "ze_shroomforest3_b6_2" 50 to 35 "ze_sky_athletic_adv_v9_12s" 0 to 30 "ze_slender_escape_b4" 0 to 25 "ze_stilshrine_of_miriam_v5_1_3" 50 to 35 "ze_stalker_ultimate_v2_3" 45 to 35 "ze_stalkermonolit_v6" 55 to 35 "ze_sunkentemple_v3_1s" 0 to 25 "ze_surf_dark_fantasy_v1" 40 to 25 "ze_surf_froyo_css3" 50 to 35 "ze_surf_outside_s3" 50 to 30 "ze_surf_sahok_t5_9" 35 to 0 "ze_surf_saltfish_css2" 35 to 0 "ze_surf_shonyudo_v1_1s" 35 to 25 "ze_surf_virtus_s_ep_f4" 35 to 25 "ze_surf_vortex_v1_9s" 30 to 0 "ze_starwars_v2fix" 40 to 0 "ze_super_mario_64_v2_b9" 0 to 25 "ze_taboo_carnation_v2" 0 to 25 "ze_temple_raider_b4" 0 to 30 "ze_TESV_Skyrim_v4fix" 45 to 35 "ze_the_last_chapter_v1_5_css" 0 to 25 "ze_tilex_ultimate_v2_14s" 45 to 35 "ze_tloz_celestia_a4" 0 to 25 "ze_toaster_v1_2" 0 to 25 "ze_totemo_roka_b5s" 0 to 25 "ze_trials_v1fs" 0 to 25 "ze_tyranny_v5fix" 45 to 35 "ze_tyranny2_v1fix" 0 to 35 "ze_undersea_temple_s2" 0 to 25 "ze_undertale_g_v1_2s2" 0 to 35 "ze_uchiha_legacy_v1_3f" 45 to 35 "ze_v0u0v_b2" 45 to 35 "ze_valkvang_s1" 0 to 35
  13. Yo @Wicked* Yea, i agree. I will just apply some common sense in minimum number of players to nominate maps and cooldowns, nothing really crazy this time! xD
  14. Hello Mousetrap, I was off from my managing role for a while and now that i'm in vacations, i will be able to check again the minimum number of players for nominating maps, cooldowns, maps in adminlist, etc. I agree with some things you said, those things i said above need to be reviewed, since they didn't change much since we reseted every restriction we've added to maps when the server had low population like 1.5 years ago. Still, i have many things to say about your post: First, all the managers of NiDE were always focused in adding diversity to the server, whether me, Klixus, Anwar, etc. But apparently, our goal of putting the server to play different maps was never properly seen by the players with good eyes. Whether we like it or not, the majority of players are afraid to play new things and we normally only get the chance of fully tryhard a map we don't know or don't play usually in the events or mini-events we make. We tried to increase a lot the cooldowns of overplayed maps to leave a small chance for unknown maps to be played in the past, didn't work. We tried the idea of adding one day in the week where people couldn't nominate maps at all during that day, didn't work as planned. Changelog of discord of ZE: Now, what bothers me in this post is that the majority of what you're saying is contradictory and, to be fair and with all the respect, some things you say are completely shit and false. So, you're saying that "why do you keep adding restrictions on the map pool.". The restrictions had never been so few comparing to previous years. Like i said in the start, when the population was very low like 1.5 years ago (due precisely to tests related to map diversity, in order to increase it), we've reseted every restriction we had for every map. You could play mako and then westersand and then mako again, for example. There were no cooldowns in maps, you could nominate everything you wanted, no matter the number of players, if it was laser or non-laser map, playing all the nemesis maps in a row, everything. Then slowly we started to apply a minimum set of restrictions, like preventing to play 2 nemesis maps in a row, adding a minimum cooldown to some maps, etc. And recently, like last week, "we" started to move some maps to admin list since they were being overplayed. I said "we", because i don't properly agree on this, i think that just an increase in the cooldown would be enough, but leaving the map in the public list. As i said, i will check soon the cooldowns and etc. Ok, that point is covered. Now another paradox. You talk about adding diversity to the server, right... So, no matter if you're right or wrong, i.e, if the maps should be or not in the admin list, why you're complaining specially about ze_harry potter and ze_dreamin? If you're really a fan of diversity like i think you are, you shouldn't be crying for 2 maps to be gone, since there would be other 200 maps to play in the server. Are you really supporting the diversity of the maps that are being played on this server or just supporting just these 2 specific maps that you like? Aditionally, i can understand ze_harry_potter, since it's rarely played, but ze_dreamin? It's an overplayed map, it was played literally everyday. And harry_potter is debatable, it makes sense to be in admin list, since it has 12 stages (!), it requires to have a good team that knows how to use items, but we could also have the approach of putting the map in public list with a high cooldown (like being played once a week) and like 40~50 players requirement to be nominated. The examples you've said are not properly the best examples of diversity though. If you said ze_antartika, ze_totemo_roka, ze_trials, ze_sunkentemple, ze_taboo_carnation, etc, it would make better sense. But looking at this, it's just seems to me a totally biased post where one guy loved 2 maps and they were put in adminlist, so he decided to make a post complaining about those 2 things and decided to add a bit more spice and complain about other stuff that were across the throat (and surprisingly, this "other stuff" is the stuff that actually makes sense). Now let's talk about the shitiest part of this post: I don't even know where to start. I will just spit random facts around here, but what you're saying is so wrong... First, everytime there's a map we don't play often in the nomlist, when the vote comes i ask people to vote for it. I will only not motivate people to play an unusual hard map when i see the team is not ready for it. Of course this is judgmental, but i've been leading maps for so many years that i know when people are capable of beating a map or not. Besides that, you will never see me nominating a nemesis/knife map unless the population on the server is low. Secondly, i added knife mode in some maps, because, otherwise, they would be boring as hell, like atix panic and atix helicopter. These are camping/barricade maps, where you just stay in one spot and defend for 1 year, which is not exactly close to ZE. So i've added the possibility for people to actually enjoy the map in another way, by knifing zombies. And on the top of that, it makes the map naturally balanced, since some people will try to knife zombies and fail and become zombies, turning the ratio humans/zombies more fair and making the map harder. Imagine ze_atix_helicopter with 30 guys camping in the roof shooting 5 zms. Even with 5 humans on the helicopter you can win it. And in some maps, like ze_apocalypse, knife can also be necessary to win, since people often don't know where to go and the few people that have gone the good way can have the last resource of knifing to eventually survive. So instead of removing these maps, we've just added an additional mode, where both newbies that only know how to stay in one spot and shoot and pros that think camping is boring as fuck and want something more dynamic are happy. And the truth is that atix_panic and atix_helicopter are server boosters. I also turned some "normal" maps in nemesis mode, like ze_blackmesa, ze_rocket and ze_volcano, since these are completely unbalanced maps for normal zombies. Even with half the team zombie in these maps, humans would still win easily. And the solution of putting crowdspawn just make the rounds being based in luck. If the zombie spawns in the back, there is 40 guys vs 1 normal zombie, great. So that wouldn't work either. So we've decided to add nemesis mode on those, which makes the rounds more regular, and also adds some diversity around the famous nemesis mode maps, like boatescape, rooftop and train. But based on what i've said on these 2 paragraphs above, you can't say that i only care about nemesis/knife maps, this was just the natural (and simplest) solution to make these maps playable and enjoyable, i guess. But if you have other ideas for these maps, i'm listening. To finish, since this is already becoming a long ass text, i will just conclude on this. I believe this topic is about diversity of maps. If so, i must be the guy that seeked more for diversity in the entire ZE universe. I was always in favor of adding/playing new maps in the server. And if you think that i'm biased with my boat maps, you're so wrong. When me and Anwar were in charge of these kind of things: I reviewed both for NiDE and Unloze all the maps in adminlist and added the ones that made sense to the public list. NiDE (Only this print, but there way more than this, because they were added slowly to public list): Back in 2018, for Unloze, where i've tested by my own more than 100 maps that were in admin list. If there's a guy crazier than me for this purpose of diversity, please tell me. Check link. https://unloze.com/threads/admin-maps-becoming-public-maps-diversity.1163/ Now related to your maps, ze_dreamin and ze_harry_potter, check the link above please. You can see that ze_dreamin was in that list in Unloze. The map was only played from time to time and was abandoned in the admin list. Maybe exagerating a bit, but i gave life to that map. And now it's an overplayed map. About harry potter, at NiDE, the map was only played at events. Who moved the map to public list so a normal player could nominate it? Yea. But it's fine. You don't know the admin job and don't know the most of the things we do in "shadows". And we're just doing this voluntary, to help the server. But i can't admit a guy saying that, after this tons of work, i am or i was a manager that only cared about playing knifing maps. I hope i have convinced you at least that i'm not obcessed with knifing maps, but i would rather prefer to play an underrated map instead. Thanks for reading, Batata(...)ta.
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