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Batata

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Batata last won the day on August 28

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  1. You're not Predator, but you're doing the same thing as him. You knife hack and you're evading bans, so the ban is well deserved. Cya.
  2. Where did you see that? In the minimum number of players that i listed above, Pirates has 35 minimum players to nominate the map and Omisace has 40.
  3. Alright, almost finishing what i can technically do. I will still need to check shared cooldowns between versions of the same map. But for now, i've increased/decreased the cooldowns of the following maps: "ze_boatescape_batata_ultimate_v1_2" 60 to 70 "ze_Doorhug_and_solo_v5_2" 70 to 100 "ze_fapescape_v1_2" 25 to 45 "ze_FFVII_Cosmo_Canyon_v1_1" 70 to 85 "ze_FFVII_Cosmo_Canyon_v5fix" 70 to 85 "ze_FFVII_Mako_Reactor_v5_3" 70 to 85 "ze_ffxii_easternsand_v1" 70 to 30 "ze_FFXII_Paramina_Rift_v1_4" 70 to 60 "ze_FFXII_Feywood_b3_1" 70 to 60 "ze_FFVII_Mako_Reactor_V6_B08" 70 to 60 "ze_FFVII_Temple_Ancient_v3_3" 70 to 60 "ze_ffxiv_pharos_sirius_css" 70 to 60 "ze_FFXIV_Wanderers_Palace_v5_2f" 70 to 60 "ze_FFXII_Westersand_v7_2" 70 to 85 "ze_FFXII_Westersand_v8zeta1" 70 to 85 "ze_FFXII_Moko_Temple_v1_1" 70 to 30 "ze_FFXII_Mt_Bur_Omisace_v5_4" 70 to 60 "ze_ffxxiii_westrcanoyn_f12xd" 70 to 30 "ze_football_b2" - 130 "ze_harry_potter_v2_1" - 200 "ze_knife_fun_fix" 50 to 85 "ze_lila_panic_escape_v3_1" 25 to 45 "ze_lotr_minas_tirith_v3_3" - 200 "ze_LOTR_Isengard_v2_3" 30 to 60 "ze_madara_temple_v1fix" 35 to 70 "ze_luciddreams_v3_6_f" 40 to 70 "ze_mountain_escape_bbo_v1" 60 to 70 "ze_mountain_escape_v5_zy" 20 to 45 "ze_nemesis_nide_final_laser" 50 to 70 "ze_not_nemesis_nide_final_lasers_2" 30 to 150 "ze_onahole_v3_3_3_3s" 35 to 45 "ze_paradox_final_v8" 50 to 85 "ze_Pirates_Port_Royal_v3_6" 35 to 50 "ze_Pirates_Port_Royal_v5_4s2" 35 to 50 "ze_predator_ultimate_v3" 30 to 45 "ze_roof_adventure_v5s" 25 to 60 "ze_Serpentis_Temple_v1_1" 35 to 70 "ze_Serpentis_Temple_v2a" 35 to 70 "ze_shroomforest_v4_5" 35 to 50 "ze_shroomforest2_v1" 35 to 50 "ze_slender_escape_b4" 40 to 70 "ze_stalker_ultimate_v2_3" 50 to 70 "ze_surf_froyo_css3" 45 to 80 "ze_TESV_Skyrim_v4fix" 60 to 85 "ze_tyranny_v5fix" 50 to 60 "ze_tyranny2_v1fix" 70 to 60 "ze_uchiha_legacy_v1_3f" 60 to 80
  4. Moved the following maps from admin to public nomination list. I still need to review the cooldowns for these and for the maps we already had in the public list and then we will be gucci for now, i guess. Also, some maps might have bugs/glitches, since they were in admin list, but i can't remember what exactly, so i'll let the players discover and tell us one day ze_barrage_v1 ze_blackmesa_remix_v3_6 ze_boatescape_batata_ultimate_v1_2 ze_football_b2 ze_Genso_Of_Last_b2 ze_gibletz_establishment_b6 ze_harry_potter_v2_1 ze_hobbit_escape_b2 ze_indiana_jones_v4a_004 ze_isla_nublar_v3 ze_ismellmagicintheair_v3s ze_jp_lostworld_v3 ze_jungle_escape_v1_2 ze_jurassic_park_story_v1 ze_LOTR_Laketown_v3_3_css ze_LOTR_Mount_Doom_v4_2 ze_nemesis_nide_final_laser ze_not_nemesis_nide_final_lasers_2 ze_phantasy_escape_fixed_b1 ze_pizzatime_v4s ze_POTC_IV_v6_1 ze_RE4_castle_a3 ze_rev_s2 ze_sky_temples_v2as ze_stilshrine_of_miriam_v5_1_5 ze_titanic_cqd_v2_fixed ze_tyranny2_v1fix ze_zombierig_v4_3
  5. Hello, I've made some changes regarding the number of players for nominating for a lot of maps. I still need to check the cooldowns and we'll be almost good. I wanted also to have 2 systems of cooldowns for the server, where one existed until X time, then after that time the other one applied until Y time, making all the maps available during that period, but i'm not really a tech admin, so this will need to be worked on later. But i believe that would be the best option to make all the countries happy. For now, regarding the minimum number of players for nominating maps, the global idea was to reduce some player requirements that in my opinion were too high and to give a chance for them to be played at late hours by asian/american players. Secondly, i also added a minimum number of players to certain maps that didn't have any restriction yet, in order to avoid playing stage/long/hard maps with very few people in the server. Here's the detail below. Any suggestions regarding those values, don't hesitate. Exemplifying, for 666_crazy_escape you would need before 35 players to nominate the map and now you don't need any player (0) to nominate it. "ze_666_crazy_escape_b3s" 35 to 0. "ze_8bit_v5b" 0 to 30 "ze_ancient_wrath_v2_test27" 0 to 30 "ze_alien_vs_predator_v5" 0 to 30 "ze_ashen_keep_v0_3" 0 to 30 "ze_asiangirl_beta7s" 35 to 0 "ze_avalanche_reboot_beta7" 0 to 30 "ze_Avenir_Storage_v1" 45 to 0 "ze_bandit_v1final_fix1" 40 to 0 "ze_bathroom_v2_5s" 40 to 25 "ze_biohazard3_nemesis_b5_2s" 0 to 30 "ze_bioshock_v7_1" 0 to 30 "ze_bowser_in_the_fire_sea_v1_remastered" 50 to 25 "ze_cancer_gopnik_escape_v8s" 50 to 25 "ze_castlevania_64_v1_3_b2" 0 to 35 "ze_castlevania_v1_3" 0 to 35 "ze_chroma_v0_4" 50 to 30 "ze_crazy_escape_css2" 40 to 25 "ze_deadcore_s7" and "ze_deadcore_s6" 50 to 35 "ze_Doorhug_and_solo_v5_2" 50 to 35 "ze_doom3_v1" 55 to 40 "ze_dreamin_v2_3s" 45 to 25 "ze_dreamin_v3_1_css" 45 to 25 "ze_eden_a3s" 0 to 40 "ze_ep2_plant_b1s" 0 to 25 "ze_epic_end_v4_3" 35 to 0 "ze_eternal_journey_v1_3" 0 to 35 "ze_evernight_a3_4_css2" 0 to 35 "ze_fapescape_v1_2" 0 to 30 "ze_FFVII_Cosmo_Canyon_v1_1" 45 to 30 "ze_FFVII_Cosmo_Canyon_v5fix" 45 to 30 "ze_ffxii_easternsand_v1" 45 to 25 "ze_FFVII_Mako_Reactor_v5_3" 35 to 30 "ze_FFVII_Mako_Reactor_V6_B08" 50 to 40 "ze_FFXII_Feywood_b3_1" 45 to 30 "ze_FFXII_Paramina_Rift_v1_4" 45 to 30 "ze_FFXII_Ridorana_Cataract_t5_3" 45 to 35 "ze_FFVII_Temple_Ancient_v3_3" 45 to 30 "ze_ffxiv_pharos_sirius_css" 45 to 40 "ze_FFXIV_Wanderers_Palace_v5_2f" 45 to 40 "ze_FFXII_Westersand_v7_2" 45 to 30 "ze_FFXII_Westersand_v8zeta1" 45 to 30 "ze_FFXII_Moko_Temple_v1_1" 45 to 25 "ze_FFXII_Mt_Bur_Omisace_v5_4" 45 to 40 "ze_ffxxiii_westrcanoyn_f12xd" 45 to 25 "ze_frozentemple_b8_2" 0 to 25 "ze_Genso_Of_Last_b2" 50 to 30 "ze_GoT_The_North_b4" 0 to 25 "ze_grau_s2" 50 to 35 "ze_gris_fyk" 50 to 35 "ze_halloween_house_b4s" 0 to 30 "ze_harry_potter_v2_1" 50 to 35 "ze_hellz_rescuebase_v5_b1" 0 to 30 "ze_horizon_sky_escape_b1s" 0 to 30 "ze_hsc_a4_5" 0 to 30 "ze_illya_b4" 0 to 30 "ze_Infected_Sewers_v6_5" 0 to 35 "ze_jjba_v5fs" 45 to 35 "ze_johnny_nukem_b8_3" 50 to 35 "ze_jungle_escape_v1_2" 0 to 35 "ze_kebab_immigrant_v3" 45 to 30 "ze_kitchen_v2s" 45 to 35 "ze_kraznov_poopata" 0 to 25 "ze_laboratory_escape_v2_3b" 45 to 30 "ze_last_man_standing_v5_1" 45 to 35 "ze_light_retribution_v1s" 45 to 35 "ze_lila_panic_escape_v3_1" 0 to 25 "ze_LOTR_Isengard_v2_3" 0 to 35 "ze_lotr_minas_tirith_v3_3" 55 to 35 "ze_l0v0l_v1_4" 50 to 30 "ze_luck_matters_v1ds" 0 to 30 "ze_madara_temple_v1fix" 0 to 35 "ze_luciddreams_v3_6_f" 45 to 35 "ze_megaman_a6" 45 to 35 "ze_memehell_test3" 45 to 35 "ze_MindTree_v1_6s" 0 to 35 "ze_minimal_v4_1" 45 to 35 "ze_misaka_css3" 50 to 30 "ze_moltentemple_a5" 0 to 30 "ze_mountain_escape_bbo_v1" 50 to 35 "ze_mountain_escape_v5_zy" 0 to 25 "ze_mist_v1_3" 45 to 35 "ze_naruto_v2_6e" 45 to 0 "ze_necromanteion_v3_1s_fix" 45 to 35 "ze_omochi_b8s" 45 to 30 "ze_onahole_v3_3_3_3s" 0 to 25 "ze_otakuroom_v5_6fs" 0 to 25 "ze_offliner_v2b" 50 to 35 "ze_panic_escape_v3_2_e5_s" 35 to 0 "ze_paper_escaper_v7_1" 40 to 30 "ze_paradox_final_v8" 45 to 35 "ze_Pirates_Port_Royal_v3_6" and "ze_Pirates_Port_Royal_v5_4s2" 45 to 35 "ze_pizzatime_v4s" 60 to 30 "ze_pkmn_adventure_v8_6s_fix2" 0 to 30 "ze_PKMN_Adventure_v9s_fix" 0 to 30 "ze_ponchermonkey_shooter_v3_5" 45 to 40 "ze_predator_ultimate_v3" 45 to 35 "ze_project_alcaria_v1_5s" 0 to 25 "ze_rizomata_s1_3" 0 to 40 "ze_roof_adventure_v5s" 40 to 0 "ze_rush_b_s1" 50 to 40 "ze_S_A_M_a40_css2" 50 to 40 "ze_sandstorm_css_v1_5x3" 45 to 35 "ze_Serpentis_Temple_v1_1" 0 to 35 "ze_Serpentis_Temple_v2a" 45 to 35 "ze_shaurma_v3_b07" 45 to 25 "ze_shroomforest_v4_5" 0 to 25 "ze_shroomforest2_v1" 0 to 25 "ze_shroomforest3_b6_2" 50 to 35 "ze_sky_athletic_adv_v9_12s" 0 to 30 "ze_slender_escape_b4" 0 to 25 "ze_stilshrine_of_miriam_v5_1_3" 50 to 35 "ze_stalker_ultimate_v2_3" 45 to 35 "ze_stalkermonolit_v6" 55 to 35 "ze_sunkentemple_v3_1s" 0 to 25 "ze_surf_dark_fantasy_v1" 40 to 25 "ze_surf_froyo_css3" 50 to 35 "ze_surf_outside_s3" 50 to 30 "ze_surf_sahok_t5_9" 35 to 0 "ze_surf_saltfish_css2" 35 to 0 "ze_surf_shonyudo_v1_1s" 35 to 25 "ze_surf_virtus_s_ep_f4" 35 to 25 "ze_surf_vortex_v1_9s" 30 to 0 "ze_starwars_v2fix" 40 to 0 "ze_super_mario_64_v2_b9" 0 to 25 "ze_taboo_carnation_v2" 0 to 25 "ze_temple_raider_b4" 0 to 30 "ze_TESV_Skyrim_v4fix" 45 to 35 "ze_the_last_chapter_v1_5_css" 0 to 25 "ze_tilex_ultimate_v2_14s" 45 to 35 "ze_tloz_celestia_a4" 0 to 25 "ze_toaster_v1_2" 0 to 25 "ze_totemo_roka_b5s" 0 to 25 "ze_trials_v1fs" 0 to 25 "ze_tyranny_v5fix" 45 to 35 "ze_tyranny2_v1fix" 0 to 35 "ze_undersea_temple_s2" 0 to 25 "ze_undertale_g_v1_2s2" 0 to 35 "ze_uchiha_legacy_v1_3f" 45 to 35 "ze_v0u0v_b2" 45 to 35 "ze_valkvang_s1" 0 to 35
  6. Yo @Wicked* Yea, i agree. I will just apply some common sense in minimum number of players to nominate maps and cooldowns, nothing really crazy this time! xD
  7. Hello Mousetrap, I was off from my managing role for a while and now that i'm in vacations, i will be able to check again the minimum number of players for nominating maps, cooldowns, maps in adminlist, etc. I agree with some things you said, those things i said above need to be reviewed, since they didn't change much since we reseted every restriction we've added to maps when the server had low population like 1.5 years ago. Still, i have many things to say about your post: First, all the managers of NiDE were always focused in adding diversity to the server, whether me, Klixus, Anwar, etc. But apparently, our goal of putting the server to play different maps was never properly seen by the players with good eyes. Whether we like it or not, the majority of players are afraid to play new things and we normally only get the chance of fully tryhard a map we don't know or don't play usually in the events or mini-events we make. We tried to increase a lot the cooldowns of overplayed maps to leave a small chance for unknown maps to be played in the past, didn't work. We tried the idea of adding one day in the week where people couldn't nominate maps at all during that day, didn't work as planned. Changelog of discord of ZE: Now, what bothers me in this post is that the majority of what you're saying is contradictory and, to be fair and with all the respect, some things you say are completely shit and false. So, you're saying that "why do you keep adding restrictions on the map pool.". The restrictions had never been so few comparing to previous years. Like i said in the start, when the population was very low like 1.5 years ago (due precisely to tests related to map diversity, in order to increase it), we've reseted every restriction we had for every map. You could play mako and then westersand and then mako again, for example. There were no cooldowns in maps, you could nominate everything you wanted, no matter the number of players, if it was laser or non-laser map, playing all the nemesis maps in a row, everything. Then slowly we started to apply a minimum set of restrictions, like preventing to play 2 nemesis maps in a row, adding a minimum cooldown to some maps, etc. And recently, like last week, "we" started to move some maps to admin list since they were being overplayed. I said "we", because i don't properly agree on this, i think that just an increase in the cooldown would be enough, but leaving the map in the public list. As i said, i will check soon the cooldowns and etc. Ok, that point is covered. Now another paradox. You talk about adding diversity to the server, right... So, no matter if you're right or wrong, i.e, if the maps should be or not in the admin list, why you're complaining specially about ze_harry potter and ze_dreamin? If you're really a fan of diversity like i think you are, you shouldn't be crying for 2 maps to be gone, since there would be other 200 maps to play in the server. Are you really supporting the diversity of the maps that are being played on this server or just supporting just these 2 specific maps that you like? Aditionally, i can understand ze_harry_potter, since it's rarely played, but ze_dreamin? It's an overplayed map, it was played literally everyday. And harry_potter is debatable, it makes sense to be in admin list, since it has 12 stages (!), it requires to have a good team that knows how to use items, but we could also have the approach of putting the map in public list with a high cooldown (like being played once a week) and like 40~50 players requirement to be nominated. The examples you've said are not properly the best examples of diversity though. If you said ze_antartika, ze_totemo_roka, ze_trials, ze_sunkentemple, ze_taboo_carnation, etc, it would make better sense. But looking at this, it's just seems to me a totally biased post where one guy loved 2 maps and they were put in adminlist, so he decided to make a post complaining about those 2 things and decided to add a bit more spice and complain about other stuff that were across the throat (and surprisingly, this "other stuff" is the stuff that actually makes sense). Now let's talk about the shitiest part of this post: I don't even know where to start. I will just spit random facts around here, but what you're saying is so wrong... First, everytime there's a map we don't play often in the nomlist, when the vote comes i ask people to vote for it. I will only not motivate people to play an unusual hard map when i see the team is not ready for it. Of course this is judgmental, but i've been leading maps for so many years that i know when people are capable of beating a map or not. Besides that, you will never see me nominating a nemesis/knife map unless the population on the server is low. Secondly, i added knife mode in some maps, because, otherwise, they would be boring as hell, like atix panic and atix helicopter. These are camping/barricade maps, where you just stay in one spot and defend for 1 year, which is not exactly close to ZE. So i've added the possibility for people to actually enjoy the map in another way, by knifing zombies. And on the top of that, it makes the map naturally balanced, since some people will try to knife zombies and fail and become zombies, turning the ratio humans/zombies more fair and making the map harder. Imagine ze_atix_helicopter with 30 guys camping in the roof shooting 5 zms. Even with 5 humans on the helicopter you can win it. And in some maps, like ze_apocalypse, knife can also be necessary to win, since people often don't know where to go and the few people that have gone the good way can have the last resource of knifing to eventually survive. So instead of removing these maps, we've just added an additional mode, where both newbies that only know how to stay in one spot and shoot and pros that think camping is boring as fuck and want something more dynamic are happy. And the truth is that atix_panic and atix_helicopter are server boosters. I also turned some "normal" maps in nemesis mode, like ze_blackmesa, ze_rocket and ze_volcano, since these are completely unbalanced maps for normal zombies. Even with half the team zombie in these maps, humans would still win easily. And the solution of putting crowdspawn just make the rounds being based in luck. If the zombie spawns in the back, there is 40 guys vs 1 normal zombie, great. So that wouldn't work either. So we've decided to add nemesis mode on those, which makes the rounds more regular, and also adds some diversity around the famous nemesis mode maps, like boatescape, rooftop and train. But based on what i've said on these 2 paragraphs above, you can't say that i only care about nemesis/knife maps, this was just the natural (and simplest) solution to make these maps playable and enjoyable, i guess. But if you have other ideas for these maps, i'm listening. To finish, since this is already becoming a long ass text, i will just conclude on this. I believe this topic is about diversity of maps. If so, i must be the guy that seeked more for diversity in the entire ZE universe. I was always in favor of adding/playing new maps in the server. And if you think that i'm biased with my boat maps, you're so wrong. When me and Anwar were in charge of these kind of things: I reviewed both for NiDE and Unloze all the maps in adminlist and added the ones that made sense to the public list. NiDE (Only this print, but there way more than this, because they were added slowly to public list): Back in 2018, for Unloze, where i've tested by my own more than 100 maps that were in admin list. If there's a guy crazier than me for this purpose of diversity, please tell me. Check link. https://unloze.com/threads/admin-maps-becoming-public-maps-diversity.1163/ Now related to your maps, ze_dreamin and ze_harry_potter, check the link above please. You can see that ze_dreamin was in that list in Unloze. The map was only played from time to time and was abandoned in the admin list. Maybe exagerating a bit, but i gave life to that map. And now it's an overplayed map. About harry potter, at NiDE, the map was only played at events. Who moved the map to public list so a normal player could nominate it? Yea. But it's fine. You don't know the admin job and don't know the most of the things we do in "shadows". And we're just doing this voluntary, to help the server. But i can't admit a guy saying that, after this tons of work, i am or i was a manager that only cared about playing knifing maps. I hope i have convinced you at least that i'm not obcessed with knifing maps, but i would rather prefer to play an underrated map instead. Thanks for reading, Batata(...)ta.
  8. We have noticed following your ban that a command that allows long knives was enabled in the server. It was restricted for a long time, but was accidentally disabled after all the changes we've made in the server. Since i don't know if the cause of your long knives was this exact command or you are using cheats, i will proceed with the unban. I'll keep an eye on you though, because for a player from US with high ping, you sound really suspicious by having some knife streaks in a row.
  9. I never said that ze_random was a tryharding map, i've just said that it's a map that is supposed to be beaten, like all the maps in ZE. Trying harder or less to win it, now it depends of the will of the players, but not under any circunstance some players should stop other players that want to win the map by trolling every round. The goal of the failnade there is to turn the stage harder, to increase the risk of failure for humans. It's a mapper's option of adding difficulty to the level, he could have added any other thing. It doesn't mean that "oh yea, the map has failnades, cool, let's throw them on purpose behind the zombies and see what happens". Even if some people don't feel the map as something you need to put effort to win, they should respect people that have this logic (which is the standard logic). Agreed. ze_nemesis_nide should be renamed to zr, since it's like zombie hunting and surviving and ze_knife_fun i don't even know where the hell it should be, since it's a mix of many modes. Regardless of that, the goal of the map is still to survive and win the round in both cases. But here the attemps of trolling are less or inexistant, in case of knife fun, that's why we don't even take actions as admins in those maps. But in ze_random is different, since you, as the only guy, can stop 50 guys of winning the round by throwing a simple grenade to the zombies. On purpose of course, because there can be accidents with grenades too. Exactly. ze_random needs zombies, ze_random is... ZE. By being ZE, the goal of the map is to go from A to B and win it. And if a person is stopping on purpose people from reaching this goal, he's not in accordance with the standard "rule" of ZE and therefore, he's breaking the rules. If by troll map you mean a map that jokes with something, yea. But if you mean that is a map where you're supposed to troll, then no. All of these maps were meant to be beaten, otherwise i don't see why they would be created. Then it would be better to just make a map with funny pictures and let people stare at them for 2 mins and that's it. Well, the standard here is that maps are made to be beaten. If 100% of the players that are on the server don't care about beating the map, then we can let people do what they want. But if there's a single guy who wants to beat the map, then the map should be treated normally and people that troll should be punished, since they are the ones that are "running away" from that standard. And honestly i can't tell you why the map is extended, if whether people believe they can beat it or if they are liking dying for 100 rounds in a row, so i can't answer on this.
  10. Who said it was a troll map? Read the description of the map by the own mapper. random v10: https://gamebanana.com/mods/130943 random_escape: https://gamebanana.com/mods/130942 Is he saying, for example, that the goal of the Fail Nade stage is to throw nades on purpose to teamkill everyone? Level 3 -- Fail Nade ================== - Split up and hold both sides of the sewer or group as one until the zombie drain pipes open, land a nade in both pipes to flush the zombies away Maybe we need grenades to throw them in the pipes in order to trigger them, but if a bad grenade is thrown, it will end in a "Fail Nade". So maybe that's why the stage is called Fail Nade, hmmmm. Anyways, any map that is considered in ze_ category is designed to start on X point and reach Y point. Meanwhile, the goal is to survive until the end of the map, until a random explosion kills all the zombies. ZE is like that, so every map in ZE has the logic of winning it. But if you have a different perception, that's your personal view of ZE, but this is the standard rule and ze_random should not be treated as an exception, otherwise it should be in minigames category or something. Otherwise maps like ze_pizzatime, ze_poncher_monkey, ze_memehell, ze_asian_girl, etc, should also be treated as a meme and not having the goal of beating them. Try to think with me. Why in the hell throwing fail nades on purpose should be allowed and knifing zombies into humans not? A nade can bring 10 zms directly to the humans, which is even worse. And again, if you don't treat ze_random seriously, that's your specific view, the standard here is that ze_random is a map like any other and therefore the goal is still to beat it. And the majority of people gets pissed of when they die everytime because 2 or 3 monkeys decide to troll in the map, so it should be something that admins should be aware of and punish trollers accordingly.
  11. Yea, of course i think it would be nice to disable failnades until the final stage, but i remember we talked about it and it was not technically possible. But this subject already came to discussion, but i think it was a long time ago, deepn wasn't admin yet. But yea, if it's possible i would suggest that
  12. About aepp nano: We were on stage 2, the last stage of the map, and the rules allow us to extend a map when we are in the last stage and we, [admins] have confidence that the team can beat it. And the server was almost full, which is also important for the context (not like the map was killing the server or something). Plus, we beat the map after that extend, which just confirms my expectation. About random escape: Making a classification of the different difficulties of the maps we have in the server, we have EASY - NORMAL - HARD - EXTREME - and then Random. Random is a very unbalanced map for humans, specially with many players in the server and with failnades on, which are necessary for the final stage, but trollers don't resist to throw them in the spawn and teamkilling half the team in the first 10 seconds of the round. Therefore, adding smoke grenades to this map seems to me a great solution, because it not only fixes the troll nades at the beginning (because zombies are frozen with the smokes), but also makes it more balanced for the end when there are 10 humans vs 40 zms. So you should start swalling this idea of the smoke grenades, because it might be implemented very soon. And in that specific session you are reporting me, it was the first test of this. I understand the reasons of your reports... you want to get rid of people that are ruining the gameplay for others and to alert admins so they can punish them properly. Well, thanks for the report. It reminded me to check one of the recent demos of ze_random_escape and to see how you were playing. I didn't have to keep my eyes glued to the screen looking for troubles for a very long time, since you trolled in all the rounds. It's never enough to say: Thank you for turning our server in a better place. Enjoy a 5 days ban and pray to Allah that i never see you trolling again or the ban will be longer. ze_random_escape_b7_3.bz2: https://demos.nide.gg/css_ze/demos/auto-20210702-210649-ze_random_escape_b7_3.dem.bz2 Video:
  13. @William! :D You have something to explain my friend...
  14. Hey my man. This period is also of lot of work for me too. I can still have some time to play though. Anyways, i wish you dood luck with your work and life in general!
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