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Locked Batatatata's obsession with "inflation" and maintaining a non-competitive game


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So yeah, I have inflated several times because I do actually possess a bit of sportsmanship, and I want the game just to be a little competitive. I do it when I assess that zombies stand absolutely no chance, that counts especially for some of the very few maps where sv_enablebunnyhopping is set to 0. In these maps zombies only have the opportunity to win as far as they can hope that some of the CT's do some retarded mistakes, which they sometimes do but that doesn't make the game competitive, but rather a "single team play".      

Anyway, when that is pointed out, the rule is ofc. that you are not allowed to inflate, so I will have to accept that rule in any instance.

However, I usually do that now, but Batatata is eagerly trying to interpret any situation where I die to the zombies as I'm inflating. In the worst case, I did not even die to the zombies, but I was just spawned as a zombie and I got banned in 6 days. (this is what I'm mainly complaining about now).

The problem is too that sometimes I just like to play risky, and that is not the same as inflating. I did that the second last time I was banned which I also felt was unjust.   

Despite the several times I actually have inflated, a ban must ofc. be carried out as a reaction to a specific action and not to a vague, undefined set of actions in the past. 

I have also heard that the custom when a player continually breaks a rule is that for each extra case you do the specific violation, 30 minutes is added to the length of the ban. Does that rule seem ignored by Batatata? I went from being banned in 30 minutes to 6 days if you look here: https://bans.nide.gg/index.php?p=servers         

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    • hello maxing  after i reviewed the demo for more details and i concluded that ned item can be used aggressively to defend zms (as ransmi the mapper mentioned that ) but mobile seems that he went too far and jumped inside zms often and often then in jump part he couldn't make the jump bcs he was getting damaged by zms but the defense was kinda bad so he failed and died. although he has to be much more careful since Ned item needed for later part to heal teammates, i hope this case wont happen again or there will be more decisions have to be taken same thing goes for other stuffs  as for Harraga said, he mentioned that doesnt know the map well which is hard to believe, as an admin you shouldn't tell players to doorhug (where some doors explode) bcs its not  good at all from admin perspective. topic closed 
    • That first demo clip has half the team doing nothing jerking off to anime sprays at the top maybe if a real ∑SΣӼ leader was on they would have told the players to stay down and defend. Mobile using Ned that way is the best way to use it and he's the only reason why zombies didn't get up sooner to be honest.
    • it might be crazy for some but theres this feature that nide runs right now its called !selfmute it mutes people in your end so you dont hear them i dont know if this feature is used much these days but it can really help
    • I'm gonna butt in and say this cause multiple people have asked.  Using Ned to aggressively overdefend like that isnt trolling. You practically get 20+ seconds of invulnerability if used right and is pretty much the "meta" thing to do especially if the Bart player is also doing it. In the clip you posted you hardly lost because of him getting swarmed, being unable to make the jump, and losing heal. When you climb the ladder you can see like half or more of the team being stacked in the corner on top not even bothering to defend.  Maybe if this was repeated behavior across multiple rounds it would be trolling but from just the clip you posted what he was doing what he should have been doing with an item like that.
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