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Fix knife hit bug


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Posted (edited)

This has been occurring since 2021, and I'm confident that everyone has experienced it at least once if not many times , It mostly happens with the zombie infection: if you hit a human at a certain position, the ZR config won't register the hit and will only show blood because the infection did not occur, After some research I realized that the command zr_infect_max_distance in the ZombieReloaded config is causing this issue. The default value that set to "80.0" intentionally limits the distance between a client and an attacker for a successful infection, To unlock the infection distance and prevent incidents like the one shown in this video, it's best to set the value to "0.0" This will make it even for both humans and zombies especially in knife combat

 

Edited by Soul Of Sparta
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Thanks for the feedback. Some tests will be conducted and I will get back to you with an answer as soon as possible.

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Posted (edited)
45 minutes ago, .Rushaway said:

Thanks for the feedback. Some tests will be conducted and I will get back to you with an answer as soon as possible.

Additional help to make testing easier and see if it's functioning well, you can force a human bot to stay frozen and not attack you. Slowly approach the human by holding shift and tapping the W key then slash it, If you experience blood but no infection with the 80 value and you don't experience that anymore with the 0 value, then you know it's working well

you can revive the human to try hitting it from different distance

Edited by Soul Of Sparta
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  • 2 weeks later...
  • Developer

Hello @ Soul Of Sparta
I was able to reproduct the issue you mentionned before. 
We are currently talking with others manager to see if this change can have any impact on the gameplay (inlcuding nemessis)

But a change will be made for sure. We will keep you updated. Thanks for the feedback.

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3 hours ago, .Rushaway said:

Hello @ Soul Of Sparta
I was able to reproduct the issue you mentionned before. 
We are currently talking with others manager to see if this change can have any impact on the gameplay (inlcuding nemessis)

But a change will be made for sure. We will keep you updated. Thanks for the feedback.

Thank you for fixing the issue, To my knowledge it won't impact nemesis hits because they are based on hit and kill, while the command controls the hit and infection action And rarely has anyone experienced this issue when killing with the nemesis

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A modification has been implemented. Let's observe if that creates any problems. 

In order to express our gratitude for your feedback, I granted you VIP status.

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