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The economy in nide is a bit too OP for humans in my opinion. 
As far as I know, there is no cap for max cash earned. This together with a weapon like TMP only costing $1250.

Combining the facts that the TMP has 50 bullets, is so cheap and the knockback on nide is close to highest, as well as the money earned per damage is high. I basically have a powerful unlimited rebuys of TMP. 

My suggestion is to set a cap on the max cash we can have. Maybe 20 000. 
Further, increase the price of TMP and other possible similar weapons (such as mp5). My suggestion is to double it to 2500. 

As it is now, I don't feel that is it very rewarding at all to earn the top defender spot as I can abuse the economy to do so and it's very easy. 

Edited by William! :D
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  • CS:S ZE Lead Server Admin

Even with these settings we barely playing hard/extreme maps and beating them quickly, bcs the playerbase most the time we don't play rather than an ff map/laser or nemesis and crowd spawn maps 

I would see the server playing more of those maps, Especially the maps that contain hard triggers, traps and hard boss fights 

But setting a limited money like 20k not a bad idea 

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Yea, i share the same thoughts as Anwar.

The cap of maximum money could be a thing, but for the rest i think it's just making the game harder, and taking into account that we already lose hard maps with these settings, i don't think it would be that good to increase the difficulty of the gameplay right now...

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34 minutes ago, Klixus said:

If all the changes done is a cap to max cash then it won't change your ability to "abuse" the zmarket rebuy system. Prices are to low and money gained is to high to counter it with just a cap.

Could just limit weapon  rebuys to 1-2chances.

The moment the round starts,you choose your weapons etc.After that you would have only 1-2 chances to rebuy whatever you want.

Could also add a cooldown for zmarket,but yeah.

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    • hello maxing  after i reviewed the demo for more details and i concluded that ned item can be used aggressively to defend zms (as ransmi the mapper mentioned that ) but mobile seems that he went too far and jumped inside zms often and often then in jump part he couldn't make the jump bcs he was getting damaged by zms but the defense was kinda bad so he failed and died. although he has to be much more careful since Ned item needed for later part to heal teammates, i hope this case wont happen again or there will be more decisions have to be taken same thing goes for other stuffs  as for Harraga said, he mentioned that doesnt know the map well which is hard to believe, as an admin you shouldn't tell players to doorhug (where some doors explode) bcs its not  good at all from admin perspective. topic closed 
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