FPTyel 118 Posted July 1, 2020 Posted July 1, 2020 So I see some players are using glitch with zombifine and changing team. How it works: Potential player going to spec - wait for mother infection - join back as CT after infection (in ~1 sec) - ????????? - done! If zombie teleporting back away from CT - you have no risk (or almost) to die by zombies => 100% avoid infection. How to fix: If time of zombifine is out and someone is trying to join after - make him zombie. If before infection - he is still CT, but have a chance to be zombie. 1 Quote
Server Admin Batata 612 Posted July 1, 2020 Server Admin Posted July 1, 2020 I believe that was fixed already, so is it still a thing? Quote
FPTyel 118 Posted July 1, 2020 Author Posted July 1, 2020 30 minutes ago, Batata said: I believe that was fixed already, so is it still a thing? I did it few hours ago on surf, still exist. Quote
Server Admin Batata 612 Posted July 1, 2020 Server Admin Posted July 1, 2020 It's weird, because these commands have the following values right now: // Player will be protected from infection when spawning into the game late. // Default: "1" zr_spawnprotect "0" // Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit] // Default: "120.0" zr_zspawn_timelimit_time "0.0" // Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit] // Default: "1" zr_zspawn_timelimit_zombie "1" I tried to change the 2nd one to 0.1, maybe 0.0 it's not accepted, i don't know... 2 Quote
Technical Administrator Boss 14 Posted July 1, 2020 Technical Administrator Posted July 1, 2020 weird it was supposed to be fixed but thanks for the report 2 Quote
FPTyel 118 Posted July 1, 2020 Author Posted July 1, 2020 (edited) Still work. I'll record this UPD: Send ya to @Boss , @Batata Edited July 1, 2020 by FPTyel Quote
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