Jump to content

Big suggest to fix one glitch.


Recommended Posts

So I see some players are using glitch with zombifine and changing team.

How it works: Potential player going to spec - wait for mother infection - join back as CT after infection (in ~1 sec) - ????????? - done! If zombie teleporting back away from CT - you have no risk (or almost) to die by zombies => 100% avoid infection.

How to fix: If time of zombifine is out and someone is trying to join after - make him zombie. If before infection - he is still CT, but have a chance to be zombie.

  • Haha 1
Link to comment
Share on other sites

  • Server Admin

It's weird, because these commands have the following values right now:


// Player will be protected from infection when spawning into the game late. // Default: "1" zr_spawnprotect "0"

// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit] // Default: "120.0" zr_zspawn_timelimit_time "0.0"

// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit] // Default: "1" zr_zspawn_timelimit_zombie "1"


I tried to change the 2nd one to 0.1, maybe 0.0 it's not accepted, i don't know...

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...