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  • Server Admin

Hi There! Im currently working on a map called ze_laboratory_escape_v2_b01. Currently working on extreme difficulties, and eventually ill release the map as a beta test, or you can just dl it and test it for bugs at the discord. Ill edit the post on updates.

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THE FIRST DEFEND AREA!
To DO: add cover. Add Decorations

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A part of the laboratory.

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THE FIRST ELEVATOR!

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Another defend area with 3 ways zombies can go through.

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Meet The NPCs which will kill you!

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The boss room!

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The Final Hold! This may have contained some lasers. Currently unfinished.

 

Thats all for now. Im way too lazy taking more screenshots. Anyway have fun with the map!

  • Like 3
  • Server Admin

Nice, try to finish the map, then we can test it in our server! ? ?

We are currently working on a lot of issues, but once we fixed the most important ones, we will keep an eye on your map if you finish it at the time!

  • Like 2
  • Server Admin

Update beta1_1
Fixed the Cryogenic Gas Grenade (Hopefully)
Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
The Laser boss will now add hp depending on how many players go through the push
Wind is now pushing 275 u/s instead of 300 u/s. 
Nerfed npc hp. Should be more managable.
Added Spawns for the Minigun.
Changed the particle of the explosions of the grenade launcher.
Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
Extreme Boss attack delays are increased by 1 second.

Hopefully those changes will balance the gameplay.

  • Server Admin

Dropbox Link: https://www.dropbox.com/s/8k67194tzynxfpc/ze_laboratory_escape_v2_beta01_1.zip?dl=
 

Update Log:
Fixed the Cryogenic Gas Grenade (Hopefully)
Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
The Laser boss will now add hp depending on how many players go through the push
Wind is now pushing 275 u/s instead of 300 u/s. 
Nerfed npc hp. Should be more managable.
Added Spawns for the Minigun.
Changed the particle of the explosions of the grenade launcher.
Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
Extreme Boss attack delays are increased by 1 second.
Fixed hitbox of main boss
Fixed the Shotgun Push (it was scuffed so yeah)

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  • Posts

    • hello maxing  after i reviewed the demo for more details and i concluded that ned item can be used aggressively to defend zms (as ransmi the mapper mentioned that ) but mobile seems that he went too far and jumped inside zms often and often then in jump part he couldn't make the jump bcs he was getting damaged by zms but the defense was kinda bad so he failed and died. although he has to be much more careful since Ned item needed for later part to heal teammates, i hope this case wont happen again or there will be more decisions have to be taken same thing goes for other stuffs  as for Harraga said, he mentioned that doesnt know the map well which is hard to believe, as an admin you shouldn't tell players to doorhug (where some doors explode) bcs its not  good at all from admin perspective. topic closed 
    • That first demo clip has half the team doing nothing jerking off to anime sprays at the top maybe if a real ∑SΣӼ leader was on they would have told the players to stay down and defend. Mobile using Ned that way is the best way to use it and he's the only reason why zombies didn't get up sooner to be honest.
    • it might be crazy for some but theres this feature that nide runs right now its called !selfmute it mutes people in your end so you dont hear them i dont know if this feature is used much these days but it can really help
    • I'm gonna butt in and say this cause multiple people have asked.  Using Ned to aggressively overdefend like that isnt trolling. You practically get 20+ seconds of invulnerability if used right and is pretty much the "meta" thing to do especially if the Bart player is also doing it. In the clip you posted you hardly lost because of him getting swarmed, being unable to make the jump, and losing heal. When you climb the ladder you can see like half or more of the team being stacked in the corner on top not even bothering to defend.  Maybe if this was repeated behavior across multiple rounds it would be trolling but from just the clip you posted what he was doing what he should have been doing with an item like that.
    • CS:S Zombie Escape Event #434 10/05/2025 - 8PM GMT+1 (Server Time) 6 Days of VIP to winners!  Discord: Event Timestamp IP: css.nide.gg:27015 Steam: NiDE Steam Group  Maps to be played:     ze_otakuroom_v5_6fs [Download Here]     ze_shaurma_v3_b07 [Download Here] ⏰ Event Times: 🇫🇷 France  (Paris) 10/05/2025 @ 8PM GMT+1:00 🇺🇸 USA (New York) 10/05/2025 @ 2PM GMT-4:00 🇮🇳 India (Delhi) 10/05/2025 @ 11:30PM GMT+5:30 🇦🇺 Australia (Sydney) 10/05/2025 @ 4AM GMT+10:00 🇷🇺 Russia (Moscow) 10/05/2025 @ 9PM GMT+3:00 If you don't see your timezone here, you can convert GMT+1 by clicking on this link. Rules will be strictly enforced during the event! Voice and Chat spam will not be tolerated and may result in penalties without warning. Any type of trolling will have severe consequences! KICKERS: ···VIP BEACON ··· That means, you will need to take care of the VIP and protect his booty during whole event If the VIP dies - round is over  Rewards: Anyone willing to lead will get some extra VIP days as a reward. Winning stage 2 of ze_otakuroom_v5_6fs will grant you 1 days of vip Winning the last stage of ze_otakuroom_v5_6fs will grant you  2 days of vip Winning the last stage of ze_shaurma_v3_b07 will grant you 3 days of vip View full record
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