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ze_laboratory_escape_v2_b01


Pasas1345
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Hi There! Im currently working on a map called ze_laboratory_escape_v2_b01. Currently working on extreme difficulties, and eventually ill release the map as a beta test, or you can just dl it and test it for bugs at the discord. Ill edit the post on updates.

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THE FIRST DEFEND AREA!
To DO: add cover. Add Decorations

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A part of the laboratory.

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THE FIRST ELEVATOR!

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Another defend area with 3 ways zombies can go through.

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Meet The NPCs which will kill you!

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The boss room!

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The Final Hold! This may have contained some lasers. Currently unfinished.

 

Thats all for now. Im way too lazy taking more screenshots. Anyway have fun with the map!

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Since i cant edit the post i made, ill just make replies until i find a way to edit the post.

https://www.youtube.com/watch?v=LxVI3BytDQ8

An old vid i made about the boss attacks, most of them are not even done yet, but the version on discord is complete. 

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Nice, try to finish the map, then we can test it in our server! ? ?

We are currently working on a lot of issues, but once we fixed the most important ones, we will keep an eye on your map if you finish it at the time!

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Update beta1_1
Fixed the Cryogenic Gas Grenade (Hopefully)
Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
The Laser boss will now add hp depending on how many players go through the push
Wind is now pushing 275 u/s instead of 300 u/s. 
Nerfed npc hp. Should be more managable.
Added Spawns for the Minigun.
Changed the particle of the explosions of the grenade launcher.
Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
Extreme Boss attack delays are increased by 1 second.

Hopefully those changes will balance the gameplay.

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Dropbox Link: https://www.dropbox.com/s/8k67194tzynxfpc/ze_laboratory_escape_v2_beta01_1.zip?dl=
 

Update Log:
Fixed the Cryogenic Gas Grenade (Hopefully)
Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
The Laser boss will now add hp depending on how many players go through the push
Wind is now pushing 275 u/s instead of 300 u/s. 
Nerfed npc hp. Should be more managable.
Added Spawns for the Minigun.
Changed the particle of the explosions of the grenade launcher.
Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
Extreme Boss attack delays are increased by 1 second.
Fixed hitbox of main boss
Fixed the Shotgun Push (it was scuffed so yeah)

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