Jump to content
CS:S Server Update: Progress, Current Status, and What’s Next ×

Recommended Posts

  • Server Admin

Hi There! Im currently working on a map called ze_laboratory_escape_v2_b01. Currently working on extreme difficulties, and eventually ill release the map as a beta test, or you can just dl it and test it for bugs at the discord. Ill edit the post on updates.

20190521125415_1.jpg

THE FIRST DEFEND AREA!
To DO: add cover. Add Decorations

20190521125356_1.jpg

A part of the laboratory.

20190521125422_1.jpg

THE FIRST ELEVATOR!

20190521125434_1.jpg

Another defend area with 3 ways zombies can go through.

20190521125906_1.jpg

Meet The NPCs which will kill you!

20190521125942_1.jpg

The boss room!

20190521130011_1.jpg

The Final Hold! This may have contained some lasers. Currently unfinished.

 

Thats all for now. Im way too lazy taking more screenshots. Anyway have fun with the map!

  • Like 3
  • Server Admin

Nice, try to finish the map, then we can test it in our server! ? ?

We are currently working on a lot of issues, but once we fixed the most important ones, we will keep an eye on your map if you finish it at the time!

  • Like 2
  • Server Admin

Update beta1_1
Fixed the Cryogenic Gas Grenade (Hopefully)
Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
The Laser boss will now add hp depending on how many players go through the push
Wind is now pushing 275 u/s instead of 300 u/s. 
Nerfed npc hp. Should be more managable.
Added Spawns for the Minigun.
Changed the particle of the explosions of the grenade launcher.
Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
Extreme Boss attack delays are increased by 1 second.

Hopefully those changes will balance the gameplay.

  • Server Admin

Dropbox Link: https://www.dropbox.com/s/8k67194tzynxfpc/ze_laboratory_escape_v2_beta01_1.zip?dl=
 

Update Log:
Fixed the Cryogenic Gas Grenade (Hopefully)
Gravity Delay increased from 1 second to 2.5 seconds (should be easier now)
The Laser boss will now add hp depending on how many players go through the push
Wind is now pushing 275 u/s instead of 300 u/s. 
Nerfed npc hp. Should be more managable.
Added Spawns for the Minigun.
Changed the particle of the explosions of the grenade launcher.
Decreased the Decaying Matter NPC damage to 40 instead of 50. (Kevlar Damage is 20 instead of 25)
Extreme Boss attack delays are increased by 1 second.
Fixed hitbox of main boss
Fixed the Shotgun Push (it was scuffed so yeah)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...